Lessons Learned: ShakeMatch Sprints
I have been working on adding more features to ShakeMatch, the latest are the UI and the powerup button. On UI, I added the Start […]
ShakeMatch Jira Highlights
Since ShakeMatch is coming along nicely, I decided to finish it all the way and add things like sounds and interfaces so it feels more […]
ShakeMatch Concept Game
Finally finished this video. About a couple of weeks ago I modified my Candy Bounce concept game to make this one, I just needed to […]
Candy Bounce Concept Game
I made another app! This one is Candy Bounce, it’s a gravity-based game where you make chain matches in an unlimited amount of time. You […]
Ángel / LunLun
Here’s my second ever illustration. This was more freehand than the last one. I found a couple of reference images for the perspective and proportions […]
Cat Noir
Here is my first attempt at an illustration. I set myself a goal to learn to draw, among other things. As I take classes, I’m […]
Product Roadmap and Backlog
Hello hello! Here is my product roadmap at a high level. The format is pretty neat since it helps set priorities on a fuzzy timeline […]
Match 3 Game
I made another game, this one is a match 3 in Unity. I exported it to my Android device and made a quick video explaining […]
Interactive Wireframe Prototype
The next step after the product spec is building a wireframe. First, figure out what you want to do. At this point, you’re only listing […]
Product Spec Document
The product spec document outlines the goal at the start of the design, the target audience, and what metrics we will use to measure success. […]